Omerta: City of Gangsters Wiki
Advertisement

Overview[]

Bat Thumb

Bats are hard-hitting melee weapons which can inflict the Concussion condition.

They are the most powerful melee weapons, however they require high muscle characters who can do a lot of damage in as few hits as possible.

Henchmen[]

Big Man and Happy both start off with bats. The Boss could start out with one too, depending on how the player builds him.

Attacks[]

Aimed Shot[]

Aim
  • Effect: Used in conjunction with one of the other attacks, increases hit chance
  • Damage: N/A
  • AP Cost: 1
  • Modifier: +10% hit chance

Batter Up![]

Batter Up Attack
  • Effect: Bash an enemy and send him reeling back.
  • Damage: 25 to 40
  • AP Cost: 5
  • On Hit: Concussion (-5 AP) for 3 turns.

Skull Crush[]

Skull Crush Attack
  • Effect: A heavy, less accurate swing to the enemy's head. (Most powerful attack in game)
  • Damage: 50 to 80
  • AP Cost: 8
  • On Hit: Concussion (-5 AP) for 3 turns.

Home Run Swing[]

Home Run Swing Attack
  • Effect: A mighty swing that damages all surrounding enemies and pushes them back even if it misses.
  • Damage: 25 to 40
  • AP Cost: 7
  • On Hit: Concussion (-5 AP) for 3 turns.

Variants[]

Bat

Bat[]

  • Basic bat with no enhancements
Better Bat

Better Bat[]

  • +10% Damage
Exceptional Bat

Exceptional Bat[]

  • +20% Damage
The Sultan of Swat Bat

The Sultan of Swat (Unique)[]

  • +30% Damage
The Rajah Bat

The Rajah (Unique)[]

  • -1 AP action cost
  • +20% Damage
The Board of Education Bat

The Board of Education (Unique)[]

  • +10% Critical Chance
  • +20% Damage
Advertisement