If one of your squad members loses all their HP (Hit Points) during a Combat Mission, they will become incapacitated and fall unconscious on the floor rendering them unusable for the rest of the mission.
As soon as a squad member becomes incapacitated, they receive a persistent wound which causes long term effects such as reduced HP, CP, AP or MP.
If all of your squad members become incapacitated, you'll lose the mission and at least one henchman will be jailed.
To revive an incapacitated squad member during combat, use the Bandage talent (this won't cure their persistent wounds).
Once the combat mission ends, any persistent wounds will gradually heal over a long period of time. You can speed up recovery by building and upgrading Clinics.
Note: If you revive an incapacitated squad member during a mission, or assign an already wounded henchman to the squad in a new mission, and they are subsequently incapacitated again during that mission, they'll receive additional persistent wounds.
You can reduce the chances of incapacitation in a number of ways:
- Reduce hit chance of incoming attacks with:
- Increase your HP to survive longer:
- Reduce the damage taken from incoming attacks: